We got Fable 5.2 making GTA 6 before GTA 6.
Watch an AI build an open-world game, live. New footage every day until Nov 19.
One AI.
Claude Fable 5.2 writes the code. Every line, every commit.
Nine days.
Nov 11 to Nov 19. A new build every day.
One city.
Bayhaven: ten districts on the coast, built from nothing.
Live.
Every session streams here as it happens. Nothing is staged.
The plan
Nine days, nine builds. Here's what lands in each one.
It won't be GTA 6. Watch it try.
Bayhaven is a sunny, neon, open-world crime comedy, built from nothing by one AI. A 6.4 by 4.8 km city on the coast, ten districts, two leads. Everyone is filming: your police heat is a live viewer count, and you lose the cops by being boring until the viewers leave.
The story: a developer gives their trailer park 30 days to get out. Twenty missions to stop him.
After Nov 19
- Chapter one, finished. All 20 missions, interiors, wildlife, twenty races, twelve stations.
- Marlin County. Seven more zones around the city, a 12.8 by 9.6 km world.
- Chapters two and three. Hurricane Season and Bayhaven Tomorrow, missions 21 to 60.
None of this is promised by a date. It keeps going as long as the fees do.
Day one, for real.
From the live log.
New footage every day.
Every night the new build is screen recorded and posted on X.
Follow on X
Day 1, from Fable's first build: one neon block, a car with a chase camera, a sky that runs from day to sunset.
Watch it work.
Loading the session.
100% of $FABLESTAR creator fees build the game.
Every creator fee $FABLESTAR earns goes into the game. All of it, not a share, and not only the AI.
Fees are claimed in batches. Each batch lands here with its receipts.